Nabbed from
twilitesea
Dear Disney,
Please to be doing less of that Hannah Montana and Jonas Brothers junk and more of this:
PLEASE AND THANK YOU. Seriously, talk about candy for my eyes.
Speaking of Disney doing epic pretty, what do you flisters think about that new post-apocalyptic steampunk Disney game? :O
So I totally got bit by the modeling bug lately. And being the stupidface that I am, I thought I'd start on something really super difficult YAY 8D

YES I WANT TO TRY AND MODEL FINAL BOSS!ANSEM.

So this is the early blocking out the model for the base Model in Maya. Instead of building the entire model off a single cube, I just created a bunch of different cubes and positioned them in space so that I could better keep the pose of the picture.

And this is the finished base model: all the various cubes connected into one model. The only tricky part of this thing will be the fact that Ansem himself isn't symmetrical. Then I did UVs:

Just pulled the whole thing apart in Headus and flattened it. Then to stitch it back up...

Holy crap I SERIOUSLY am happy with how these UVs came out. I feel like the biggest loser on the planet nerding about UVs but I was somehow able to hammer them out quickly and use 0-1 space well and YAY I AM HAPPY WITH THEM.
Since my UVs are all worked out properly, the next part is the fun (and long) part: ZBrush!
I almost feel like making a tutorial for this model...but since it's so complex it probably wouldn't make a very good tutorial subject. :P
Drawing: This and digital painting homeworks, which will come later.
Writing: Notes and tags
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Dear Disney,
Please to be doing less of that Hannah Montana and Jonas Brothers junk and more of this:
PLEASE AND THANK YOU. Seriously, talk about candy for my eyes.
Speaking of Disney doing epic pretty, what do you flisters think about that new post-apocalyptic steampunk Disney game? :O
So I totally got bit by the modeling bug lately. And being the stupidface that I am, I thought I'd start on something really super difficult YAY 8D

YES I WANT TO TRY AND MODEL FINAL BOSS!ANSEM.

So this is the early blocking out the model for the base Model in Maya. Instead of building the entire model off a single cube, I just created a bunch of different cubes and positioned them in space so that I could better keep the pose of the picture.

And this is the finished base model: all the various cubes connected into one model. The only tricky part of this thing will be the fact that Ansem himself isn't symmetrical. Then I did UVs:

Just pulled the whole thing apart in Headus and flattened it. Then to stitch it back up...

Holy crap I SERIOUSLY am happy with how these UVs came out. I feel like the biggest loser on the planet nerding about UVs but I was somehow able to hammer them out quickly and use 0-1 space well and YAY I AM HAPPY WITH THEM.
Since my UVs are all worked out properly, the next part is the fun (and long) part: ZBrush!
I almost feel like making a tutorial for this model...but since it's so complex it probably wouldn't make a very good tutorial subject. :P
Drawing: This and digital painting homeworks, which will come later.
Writing: Notes and tags
Current Music: Poets of the Fall - Locking Up The Sun
Current Mood:
creative

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