This was pretty much all based out of my head and from what small observations I could glean from my internship long ago. If any persons out there have taken formal storyboarding classes or gotten instruction, constructive critique is greatly appreciated. Heck, constructive critique from anyone is appreciated.
Some background:
The story's from chapter one of
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Aaand that's the end! Wow, two pages of prose equals 20 pages of storyboard. o_O Go figure.
And lastly, here's, a bit more progress on my Maya model. This doesn't include some of the side scales I'm building in seperate files and then adding later. I am now fully convinced that polys are much more fun than NURBS...makes me glad the game industry sticks with polys. Frecking NURBS.

Still jobhunting; I called the temp place again today. :P But this week feels like too much of a holiday for me to pay attention to jobthings, so I'll work on arts as much as I can.
Man, I need to buy a Wii sometime soon. Sometime when I have monies. :O
Drawing: Finished this! Still working on doujin pages and Lunargyros pages. The time I was using on storyboard stuff will probably go towards working on giftarts now.
Writing: Finished a sporking, and finished a beta! Also wrote a smidge of a scene for LW. Need to work more on that, though, actually.