http://sillywhims.livejournal.com/ ([identity profile] sillywhims.livejournal.com) wrote on December 27th, 2010 at 05:21 pm
-Yes, the gameplay is quite unfair. Mickey has the defense of a...well, a mouse.

-The game saves whenever you make a certain choice, that way you can't go back on it. So I think it saved when you squashed Moody, saved when you used paint on Clocktower, etc.

-Yep, you can only have three guardians. That's why there's 3 Guardian blocks under Mickey's health-pip indicator. Once you start using thinner, the blue Tint boxes begin to deplete and then turn green for the Turps.

-Warren Spector said that the film cut-off for the game was The Jungle Book(last film made when Walt was alive), so anything after that movie is not included in the game, except for obscure live-action movies like Black Hole and (at the time of development) Tron. There actually isn't Plane Crazy in the game, which strikes me as odd...

-Yep, that's it of Fantasyland, I'm afraid. Lot of wasted potential, if ya ask me.

-Bunny Kids aka Bastard Offspring of a Rabbit and Cat, I would be nice to them. Here's a tip, if they're giving you trouble on MJM: have a tv turned on for them. It'll distract them, and the Spatters.
You'll eventually have to do a quest for Pete on Mean Street, where he wants you to round up the kids and put them in a cell. I did it the first time, and all it did was get Pete on my good-side and Oswald briefly mention that Pete's a bully. Second time I played, I didn't round them up. So far, nothing special to reward me.
 
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