LynxGriffin
08 July 2009 @ 02:41 pm
Disney Quest COMPLETE  
I have officially completed my Disney mission, ending it with Home on the Range! I decided not to include Chicken Little and Meet the Robinsons even though I kinda cheated with Tron and Who Framed Roger Rabbit, and not to include the Pixar movies for now. Which means the next 2D animated Disney flick I have to look forward to is Princess and the Frog! I so hope it lives up to expectations.

It's definitely been interesting seeing all the movies in order and seeing how they've changed over the years! The company definitely seems to go through high points and low points...high being periods of experimentation in the medium, quality control, and building good story, and low periods being lazy or unexperimental animation and so-so story. It seems like the best points hit at the 30s, the 50s and then again in the 90s, although each of these seems to be for different reasons. Disney seems to have hit another low point pretty much after Fantasia 2000, so I wonder if it'll hit another stride as we start to go into 2010. (Pixar has been kind of filling in the gap instead, but I honestly consider Pixar its own separate entity, even though the two companies are so closely intertwined.) What I REALLY want to know is what's in development for 2D after Princess...there's Rapunzel and King of the Elves, but those are all CG-animated. :O


Otherwise, OH NO GOT CAUGHT IN THE MEME NET AGAIN DUN DUUUUUN


Your result for Roleplayer Test!...

The Biographer

Plotful, Character-Oriented, Platonic

Like the Portraitist, the development of your character is the most important thing to you when you roleplay. However, you like your development and relationships to have some kind of overarching plot: you're not the type to enjoy a dressing room or any kind of roleplay where your character can't grow in at least a semi-structured manner. You enjoy exploring your character's psyche, but simple exploration isn't enough: you like to discover and then implement and use, and therefore continuity (which gives you "why"s and "how"s) is very important to you. You struggle when your character has no solid base in which to put down its roots, such as in games where there isn't enough structure or ones where the plot is continually changing.


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