Well, after three hours of lab, I'm feeling a lot better than I did yesterday. Yesterday I was just feeling frustrated and hopeless, but today I came in and just worked and, knowing some of the stuff that had to be pointed out to me yesterday, I got a lot done on the two pieces for my model. They still look like crud compared to most everyone elses' amazingly-textured works of art, but at least now there's textures on them!
Here's the pyramid portion of it:
( Under here )
I got my schedule for the next term on Monday...ewww, it's a rather sucky schedule! D: Probably suckier for others, but still kinda blehh:
Monday - (OFF)
Tuesday - Lab from 1:00-4:00, Texture Mapping II from 4:00-7:00, and Poly Modeling I from 7:00-10:00. Yes, that is a solid nine hours. D:
Wednesday - Lab from 1:00-4:00, Surface Modeling from 4:00-7:00
Thursday - (OFF)
Friday - (OFF)
Saturday - Creating 2D Textures from 9:00-12:00, History and Principles of Animation from 1:00-4:00
Sunday - Production Design I from 9:00-12:00.
....So that's early morning classes on both Saturday AND Sunday. 8D;; Ohhh joy!
After feeling blargs yesterday,
gaelic_bohemian offered for us to go see Shrek 3 together, and so we did! ♥ I don't have any huge spoiler-ific thoughts on the movie...it was enjoyable and fun to watch; and naturally funny in all kinds of places. It kinda left me with the same feeling as Spiderman 3: fun, but not as talk-about-it-for-hours-afterwards-exciting as the first Shrek or first Spiderman was. Seeing Shrek 3 did make me want to go back and rewatch the first one, though. And those dragonkeys were so cute; I want a plushie of one.
Huh, while watching Shrek, it occured to me that the way Dreamworks and Pixar do their CG animation is quite different. Dreamworks characters tend to move like rubber bands: pull back for a long pause, then snapping into the action really fast. And Pixar characters move more like a slinky: a bit of a smoother motion from one place to another, but slower. Funny how I never noticed that before.
Drawing: Gonna tone the next LG page now. :3
Writing: More on that group project.
Here's the pyramid portion of it:
( Under here )
I got my schedule for the next term on Monday...ewww, it's a rather sucky schedule! D: Probably suckier for others, but still kinda blehh:
Monday - (OFF)
Tuesday - Lab from 1:00-4:00, Texture Mapping II from 4:00-7:00, and Poly Modeling I from 7:00-10:00. Yes, that is a solid nine hours. D:
Wednesday - Lab from 1:00-4:00, Surface Modeling from 4:00-7:00
Thursday - (OFF)
Friday - (OFF)
Saturday - Creating 2D Textures from 9:00-12:00, History and Principles of Animation from 1:00-4:00
Sunday - Production Design I from 9:00-12:00.
....So that's early morning classes on both Saturday AND Sunday. 8D;; Ohhh joy!
After feeling blargs yesterday,
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Huh, while watching Shrek, it occured to me that the way Dreamworks and Pixar do their CG animation is quite different. Dreamworks characters tend to move like rubber bands: pull back for a long pause, then snapping into the action really fast. And Pixar characters move more like a slinky: a bit of a smoother motion from one place to another, but slower. Funny how I never noticed that before.
Drawing: Gonna tone the next LG page now. :3
Writing: More on that group project.
Current Mood:
improved

Current Music: Mortal Kombat - Sub Zero vs. Smoke
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